Help invent the Italian language in the late Middle Ages by traveling, learning and collecting knowledge.
Late medieval Italy: fabric merchants need contracts written in a language everybody can understand, and scholars are looking for an alternative to elite Latin. The Volgare, the language of ordinary people drawn from the dialects of the Italian regions, is gaining ground. Francis of Assisi writes his Canticle of the Sun in it, and Dante writes the Divine Comedy. In De Vulgari Eloquentia you do your part to build this new language. You use action points to travel across the Italian regions and collect sets, working out who can give you the knowledge you need. A thoughtful, heavier game for two to five players, about two hours, ages fourteen and up.
Who it's for
You like heavier, historical or cultural themes and a quiet puzzle of routes and sets, with two to five players.
Not for you ifβ¦
You want quick, light play. The two hours and the planning ask for patience.
Vibe's take
Studious and deliberate. You plan your routes and actions, collect what you need, and each step feels like a small contribution to history.
older than 78% of games
collected more than 42% of games
Best with 4
longer than 87% of games Β· typical 30β90 min
For experienced groups Β· 3.6 out of 5 Β· heavier than 94%
A normal range of ratings
Playable without the language