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De Vulgari Eloquentia

Help invent the Italian language in the late Middle Ages by traveling, learning and collecting knowledge.

Late medieval Italy: fabric merchants need contracts written in a language everybody can understand, and scholars are looking for an alternative to elite Latin. The Volgare, the language of ordinary people drawn from the dialects of the Italian regions, is gaining ground. Francis of Assisi writes his Canticle of the Sun in it, and Dante writes the Divine Comedy. In De Vulgari Eloquentia you do your part to build this new language. You use action points to travel across the Italian regions and collect sets, working out who can give you the knowledge you need. A thoughtful, heavier game for two to five players, about two hours, ages fourteen and up.

Late medieval Italy, Dante and Francis of AssisiAction points for traveling the regionsSet collection built around knowledge

Who it's for

You like heavier, historical or cultural themes and a quiet puzzle of routes and sets, with two to five players.

Not for you if…

You want quick, light play. The two hours and the planning ask for patience.

Vibe's take

Studious and deliberate. You plan your routes and actions, collect what you need, and each step feels like a small contribution to history.

#2,004 on BGG

of over 30,000 ranked board games

Published 2010 Β· 16 years ago

older than 78% of games

In 3,153 collections

collected more than 42% of games

2–5 players Β· ages 14+

Best with 4

about 120 min

longer than 87% of games Β· typical 30–90 min

Complexity: heavy

For experienced groups Β· 3.6 out of 5 Β· heavier than 94%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive

Theme & categories