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Covert

Place dice next to each other to move spies, grab gear and finish missions before rival agencies.

Cold War Europe, a network of agents, and a handful of dice that do not always go where you want them. Covert is a race to complete risky missions by deploying your spies and collecting the right equipment, while rival agencies are doing the same. Each round you roll your dice and allocate them to action circles, with one catch: a die has to sit numerically next to one already placed, so a rival can block you simply by getting there first. You move agents, acquire agency cards, take on new missions and push your luck. A good agent always has a backup plan. About ninety minutes for two to four players, with enough depth to reward repeat plays.

Dice must be placed adjacent to existing diceSpy missions in Cold War EuropeRivals can block you just by getting there first

Who it's for

You like worker placement but want something with more tension from the dice, and you enjoy adjusting plans on the fly against one to three rivals.

Not for you if…

You hate having a plan blocked, or you want a quiet solitaire-like optimisation. Interference is the whole spine of this game.

Vibe's take

Tense and clever, with lots of little ways to get blocked and lots of ways to route around it. Rolling first and planning second keeps your carefully made scheme in constant revision.

#2,640 on BGG

of over 30,000 ranked board games

Published 2016 · 10 years ago

older than 59% of games

In 2,816 collections

collected more than 39% of games

2–4 players · ages 8+

Best with 2 · publisher: 13+

45–90 min

longer than 77% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 3.0 out of 5 · heavier than 83%

Opinions: usual spread

A normal range of ratings

Language: little text

A few terms, easy to look up

Play style: competitive