Command panzers or Soviet defenders at Kursk 1943 in a tactical wargame with action points, aircraft and dice.
Kursk, 1943: the largest tank battle ever fought, in a squad-level wargame built around action points. Germans mass their best panzers for one more offensive while the Soviets, warned by their spies, wait with a trap. Each side spends action points to move, shoot and react on a modular hex board, and attacks are settled by dice. New in this entry are aircraft that move and attack in three dimensions, with dive bombers and strafing runs, plus Veteran and Special Weapon cards to customize your units. Best with two, with a solo mode if you want to fight a battle by yourself. A heavy-weight simulation that stays within a few hours.
Who it's for
You like tactical World War II wargames and want a duel with a bit of solo or four-player flexibility.
Not for you if…
You are new to wargames or do not have a few hours. The rules and the table space it needs are not small.
Vibe's take
Tense, tactical and rule-heavy. Each action point is a decision, and the dice make even a well-planned attack feel risky.
older than 80% of games
collected more than 38% of games
Best with 2
longer than 87% of games · typical 30–90 min
Takes some learning · 3.1 out of 5 · heavier than 86%
Some love it, others really don’t
Text on cards or in the rules