A squad-level WWII hex wargame on the Eastern Front, with action points, counters and no lookup charts.
This is the 2012 second edition of the game that started the Conflict of Heroes series, set on the Eastern Front in 1941 during Operation Barbarossa. You command individual squads, guns and tanks on a hex map built from modular boards, spending action points to move, shoot and react. Cardboard counters stand for every vehicle and unit, and the rules come without lookup charts, so play stays fluid once the first turns are behind you. Dice decide the firefights, but good positioning decides who gets to roll first. Think of it as a tabletop tactics puzzle where you feel every single squad. Plan on a long afternoon for a proper scenario, and best with two people facing each other across the map.
Who it's for
You like wargames that feel like a tactical puzzle and want a hex-and-counter game without drowning in tables, ideally with one equally keen opponent.
Not for you if…
You want something quick or light, or you are not into military themes. A scenario takes hours, not minutes.
Vibe's take
Tense and tactical. Every action point is a small decision about whether to push forward, dig in or hold back for a reaction. Firefights are dicey, but the real fight is over position.
older than 72% of games
collected more than 49% of games
Best with 2 · publisher: 13+
longer than 95% of games · typical 30–90 min
Takes some learning · 3.3 out of 5 · heavier than 89%
A normal range of ratings
A few terms, easy to look up