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Billabong

Race five kangaroos around a waterhole by chaining precise geometric jumps over other roos.

A geometric racing game where each player steers a mob of five kangaroos around an Australian waterhole. Movement happens almost entirely by jumping: your roo leaps over another roo in a precise mirror-image hop, and stringing several jumps together in one turn is where the game lives. First team all the way around and back to the start line wins.

Chained jumps can cross half the boardEvery roo is a springboard for everyonePure geometry, zero luck

Who it's for

Players who love abstract, luck-free puzzles and enjoy plotting a long leaping route several jumps ahead.

Not for you if…

You want theme, dice, or forward momentum; this is a dry geometric race and analysis-prone players can slow it to a crawl. It is also long out of print and hard to find.

Vibe's take

Spatial and calculating, like solving a moving checkers puzzle where the best route appears only if you read the whole board.

#3,924 on BGG

of over 30,000 ranked board games

Published 1992 Β· 34 years ago

older than 96% of games

In 1,188 collections

collected more than 28% of games

2–4 players Β· ages 8+

Best with 3 or 4 Β· publisher: 10+

about 30 min

shorter than 69% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 1.9 out of 5 Β· lighter than 60%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive