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Bazaar

Trade colored chips by the rules of two equation cards to build the combination on a target card.

Chips in five colors, a pair of equation cards and a table full of people doing quick currency math. In Bazaar (1967), two equation cards are drawn at the start, giving ten rules in all that say things like one red equals three greens. Four target cards show combinations of five chips, and your goal is to end up holding exactly the chips of one of them. On your turn you roll a colored die to pick up a random chip, or you make one exchange based on the equations. Speed matters, and efficiency matters even more. A small trading puzzle for two to six players that plays in about forty-five minutes.

Ten chip equations that change every gameFour target cards to race forRoll a die or exchange chips on your turn

Who it's for

You like quick arithmetic puzzles with a trading flavor and want something for three people that fits in forty-five minutes.

Not for you if…

You want a theme or a lot of table interaction. This is chips, equations and mental math.

Vibe's take

Brisk and brainy. You keep recomputing what your chips are worth in other colors, and a lucky die roll can quietly rearrange your whole plan.

#3,592 on BGG

of over 30,000 ranked board games

Published 1967 Β· 59 years ago

older than 99% of games

In 3,118 collections

collected more than 42% of games

2–6 players Β· ages 8+

Best with 3

about 45 min

shorter than 51% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.0 out of 5 Β· lighter than 51%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive

Theme & categories