Automobile

Build an auto empire across three decades of American manufacturing, where overproduction is just as deadly as falling behind.

πŸ‘₯ 3–5 players⏱ approx. 120 minπŸͺ„ Takes some learning12+
β˜… 6.8 Β· BGG #743

Who it's for

Economic strategy fans who enjoy games where every miscalculation has consequences and theme reinforces mechanics.

Not for you if…

You prefer forgiving euros or dislike games where a single bad production decision can sink your entire strategy.

🦊

Vibe's take

tense economic pressure, calculated risk, historical immersion, punishing efficiency puzzle

About this game

Step into the cutthroat world of early American auto manufacturing, where building the right cars at the right price is only half the battle. Automobile challenges you to manage production lines, court dealerships, and outmaneuver competitors across three decades of innovation. Every decision ripples through the economy: overproduce and you eat losses, underproduce and rivals steal your market share. Classic Martin Wallace design where the math bites back.

Brutal supply-demand economicsThree decades of auto historyClassic Wallace design

Get it

from €10

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By the numbers

Players

Best at 5 playersWorks with 3–5

Duration

120 min

Ages 12+

Complexity

3.5 / 5 β€” Heavy

BGG Rating

6.8/10

Rank #743

6.0k ratings

Published

2009

Designed by

Martin Wallace

Published by

999 Games, Warfrog Games, Lookout Games, Wargames Club Publishing, Phalanx Games Polska, Treefrog Games, IELLO, Mayfair Games

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