Back

Automania

A car-factory Euro where crossing assembly lines make every machine tile a puzzle.

You run a car factory and want to build the cars everybody wants. In Automania, each player has a factory board with three assembly lines, one for each type of car, and you buy machine tiles and hire specialist employees to upgrade them. The catch: the three lines cross each other, so every machine you place can change more than one type of car, and where you put it matters. Finished cars are sold on one of two markets, and the closer a car's specs are to what that market demands, the more popular it becomes, and the more money or prestige you earn. A medium-heavy factory puzzle for two to four, around ninety minutes.

Three crossing assembly lines per factoryMachine tiles change your cars' specsSell cars to markets with specific demands

Who it's for

You like optimizing your own board and want an industry theme where tile placement is a real puzzle.

Not for you if…

You want a lot of direct interaction. You mostly build your own factory and watch the markets.

Vibe's take

Puzzly and tidy. You stare at your factory board, trying to fit machine tiles so that one placement improves several cars at once.

#1,438 on BGG

of over 30,000 ranked board games

Published 2015 Β· 11 years ago

older than 63% of games

In 2,980 collections

collected more than 41% of games

2–4 players Β· ages 12+

Best with 4

60–90 min

longer than 77% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 2.8 out of 5 Β· heavier than 77%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive