A car-factory Euro where crossing assembly lines make every machine tile a puzzle.
You run a car factory and want to build the cars everybody wants. In Automania, each player has a factory board with three assembly lines, one for each type of car, and you buy machine tiles and hire specialist employees to upgrade them. The catch: the three lines cross each other, so every machine you place can change more than one type of car, and where you put it matters. Finished cars are sold on one of two markets, and the closer a car's specs are to what that market demands, the more popular it becomes, and the more money or prestige you earn. A medium-heavy factory puzzle for two to four, around ninety minutes.
Who it's for
You like optimizing your own board and want an industry theme where tile placement is a real puzzle.
Not for you ifβ¦
You want a lot of direct interaction. You mostly build your own factory and watch the markets.
Vibe's take
Puzzly and tidy. You stare at your factory board, trying to fit machine tiles so that one placement improves several cars at once.
older than 63% of games
collected more than 41% of games
Best with 4
longer than 77% of games Β· typical 30β90 min
Takes some learning Β· 2.8 out of 5 Β· heavier than 77%
Most people rate it similarly
Playable without the language