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Attila

Back the Germanic tribes streaming into the Roman empire and bet your influence on the ones that survive.

In 375 A.D. Attila's mounted Huns sweep across Europe, and the Germanic tribes in their path flee into the outer provinces of the declining Roman empire. In Attila (2000) you do not play the tribes, you play the influence behind them: the winner is the player who has backed the most successful tribes best. You hold cards that match the invading tribes. On your turn you play one, place the matching tribal marker on the board, expanding from the start areas, and then either repeat that or increase your influence in a tribe. Once a province holds five tribal markers, war breaks out between them, and matching cards from your hand can boost a tribe's strength. The weakest tribe is eliminated. Two to five players, around forty-five minutes.

Tribes migrate into Roman provincesInfluence in tribes works like sharesWar breaks out at five markers in a province

Who it's for

You like area-majority games with a stock-market flavor and dense tension, with four players and under an hour.

Not for you if…

You want a gentle building game. Wars eliminate tribes, and your investments can disappear with them.

Vibe's take

Tactical and tense. Everyone pushes the same tribes for different reasons, and a war in a crowded province can wreck a carefully built position in one go.

#4,034 on BGG

of over 30,000 ranked board games

Published 2000 · 26 years ago

older than 92% of games

In 2,121 collections

collected more than 34% of games

2–5 players · ages 10+

Best with 4

about 45 min

shorter than 51% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.6 out of 5 · heavier than 71%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

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