A simple World War II expansion game of regions, fleets and armies, with diplomacy and conquest as your tools.
A World War II game that wants to be easy to get into, not a simulation. Attack!, from 2003, hands each player a few regions, one of them a capital, and some military units. You grow your sphere of influence by adding regions, either by diplomacy, where they join willingly, or by conquest, where they join anyway. Three small sub-games sit inside it: land combat, sea combat with battleships, carriers, destroyers and subs, and an economy that pays for everything. Each unit type has advantages based on its historical role. It is a long evening of up to six, around three hours, with dice, bargaining and the danger of being knocked out early.
Who it's for
You like big map games with a World War II setting but do not want a rulebook the size of a phone book.
Not for you if…
You dislike being eliminated, or you only have an hour. It runs long, and losing players may wait a while.
Vibe's take
Straightforward but long. You trade, bluff and bully your way across the map, and nobody is safe from a sudden invasion.
older than 90% of games
collected more than 49% of games
Best with 4 or 5 · publisher: 10+
longer than 95% of games · typical 30–90 min
One warm-up round · 2.5 out of 5 · heavier than 71%
Some love it, others really don’t
A few terms, easy to look up