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Attack!

A simple World War II expansion game of regions, fleets and armies, with diplomacy and conquest as your tools.

A World War II game that wants to be easy to get into, not a simulation. Attack!, from 2003, hands each player a few regions, one of them a capital, and some military units. You grow your sphere of influence by adding regions, either by diplomacy, where they join willingly, or by conquest, where they join anyway. Three small sub-games sit inside it: land combat, sea combat with battleships, carriers, destroyers and subs, and an economy that pays for everything. Each unit type has advantages based on its historical role. It is a long evening of up to six, around three hours, with dice, bargaining and the danger of being knocked out early.

Expand by diplomacy or by forceLand combat, sea combat and an economyUnits with historical advantages

Who it's for

You like big map games with a World War II setting but do not want a rulebook the size of a phone book.

Not for you if…

You dislike being eliminated, or you only have an hour. It runs long, and losing players may wait a while.

Vibe's take

Straightforward but long. You trade, bluff and bully your way across the map, and nobody is safe from a sudden invasion.

#9,696 on BGG

of over 30,000 ranked board games

Published 2003 · 23 years ago

older than 90% of games

In 3,901 collections

collected more than 49% of games

2–6 players · ages 12+

Best with 4 or 5 · publisher: 10+

about 3 h

longer than 95% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.5 out of 5 · heavier than 71%

Opinions: divided

Some love it, others really don’t

Language: little text

A few terms, easy to look up

Play style: competitive