Command a World War II power on a global map, buy armies, roll dice and coordinate with your team.
Who it's for
You like big, long strategy games with plastic armies and enjoy planning offensives with teammates, a more serious step up from Risk.
Not for you ifβ¦
You want a quick evening or hate dice-driven fights. Games are long, and the combat can swing against careful planning.
Vibe's take
Epic and slow-burning, with big decisions about where to spend and where to strike. The dice add drama but the economy decides who is winning.
World War II on one table: Germany and Japan against the USA, the United Kingdom, and the USSR, on a world map split into territories, Risk-style, but with plastic armies that do very different jobs. Infantry, tanks, fighters, bombers, battleships, carriers, submarines, transports, anti-air guns, and factories each have their own strengths, and you spend production points on the mix you think will win. Dice settle every fight, and teammates have to coordinate rather than play solo. You can also gamble resources on researching a super-weapon. Expect an all-afternoon commitment, long debates over where to hit first, and the rare satisfaction of a well-timed landing.
Get it
Players
Duration
180 min
Ages 12+
Complexity
3.0 / 5 β MediumBGG Rating
6.3/10
Rank #1,973
12k ratings
Published
1981
Designed by
Larry Harris, Jr.
Published by
Milton Bradley, Jedko Games, Nova Game Designs, PewterCraft