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Atlantis

Flee the sinking city of Atlantis by playing cards, moving pawns and picking up the tiles behind you.

Not the Atlantis you may be thinking of: this one is the 2009 card-and-tile version. Plato's sunken city is on the board, connected to solid ground by a chain of land tiles, and your job is to get your pawns off the island while carrying as many treasures as you can. Each turn you discard a card showing a symbol and move a pawn to the next tile with that same symbol. Before you end your turn, you may pick up the tile you just left and lay it down further along the path, building a bridge for the others to cross. You will hold your hand in your head while the path shifts under everyone's feet. About forty-five minutes, for two to four players aged ten and up.

Sinking city and a shifting path of tilesMove by matching symbol cardsBridges laid by picking up the tile behind you

Who it's for

You want a light card-and-tile race with a mythological setting for two to four players, children included from around ten.

Not for you if…

You want deep strategy or long-term planning. The path changes too fast for that, and the cards limit what you can do.

Vibe's take

Light and a little frantic. The path shifts every turn, so you keep adjusting your plan to cards and tiles, and watching others carry off treasure keeps the pressure up.

#3,418 on BGG

of over 30,000 ranked board games

Published 2009 · 17 years ago

older than 80% of games

In 2,662 collections

collected more than 38% of games

2–4 players · ages 8+

Best with 4 · publisher: 10+

about 45 min

shorter than 51% of games · typical 30–90 min

Complexity: medium

One warm-up round · 1.8 out of 5 · lighter than 62%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

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