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Asara

Play coloured cards to grab actions and build the tallest, gaudiest tower in the city.

You are a wealthy builder in a fantasy city, racing to raise the tallest and most decorated towers. Over four years you play colour-coded cards to claim action spaces, buying tower segments, doors, windows and golden roofs. Each round ends with scoring for tower height and ornamentation, and the final year decides everything.

Colour-matching action spaces create real blockingTowers grow visibly on the tableFour rounds keep it under an hour

Who it's for

Groups who want something with genuine tactical bite but do not want to spend twenty minutes on rules. Best with four players, where the action spaces get properly contested.

Not for you if…

You want deep long-term strategy or a theme that does more than decorate. Asara is essentially an abstract with towers glued on, and at two players the blocking largely disappears, which takes out much of the point.

Vibe's take

Tight and a bit mean, because the colour rule means someone can slam the door on your plan. Turns are quick, so the pressure never turns into waiting.

#1,739 on BGG

of over 30,000 ranked board games

Published 2010 Β· 16 years ago

older than 78% of games

In 4,220 collections

collected more than 52% of games

2–4 players Β· ages 10+

Best with 4 Β· publisher: 9+

45–60 min

longer than 62% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.3 out of 5 Β· heavier than 64%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

Theme & categories