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Arkham Noir: Case #1 – The Witch Cult Murders

Investigate occult murders in Lovecraft's Arkham as a solo detective, racing the deck to catch the culprit.

It is Walpurgis Night in Arkham, students of the occult at Miskatonic University keep turning up dead, and the police have asked you, private investigator Howard Lovecraft, to help. You are alone, and the trail will go cold when the night ends. This solitaire card game is inspired by three H. P. Lovecraft stories and plays out as a race against the deck: you draft cards from the open display, manage your hand and collect sets that point toward the culprits. It is dark, atmospheric and compact, about half an hour per case. This is the first case in the series, and it asks for fourteen and up for good reason.

Solitaire card game based on three Lovecraft talesDraft clues and collect sets before time runs outCase #1 of a series, about 30 minutes

Who it's for

You enjoy Lovecraft atmosphere and like to play solo with a short, brooding puzzle on the table.

Not for you if…

You want company at the table or a light mood. This is single-player only and leans dark.

Vibe's take

Tense, moody and tight. Every card you take is a clue gained and a turn spent, and the clock quietly runs out whether you are ready or not.

#3,117 on BGG

of over 30,000 ranked board games

Published 2017 · 9 years ago

older than 54% of games

In 5,098 collections

collected more than 59% of games

1 players · ages 12+

Best with 1 · publisher: 14+

about 30 min

shorter than 69% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.3 out of 5 · heavier than 60%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive · solo too