Cooperative Cold War spy adventure in an alternate 1970s with custom dice, gadgets and a story that writes itself.
Shaken, stirred and cooperative. Agents of SMERSH puts you on a UN secret service team in an alternate 1970s Cold War, facing a freshly founded and fiercely independent SMERSH, the name being Russian for Death to Spies. Custom dice decide whether encounters succeed or fail, and the strategy runs deeper than most storytelling board games. Expect gadgets, guns, cars, pop-culture winks and a dash of humor, all drawn by George Patsouras, known for his work on The Resistance. Play with one to four agents, work out who does what, and let the story tell itself. It is an espionage adventure with a retro grin, best with three.
Who it's for
You like Bond-style capers, teamwork and a story that comes out slightly different every time, played alone or with a few friends.
Not for you if…
You want a competitive game or a serious spy thriller. The tone is tongue-in-cheek and the dice have the last word.
Vibe's take
Pulpy and playful, with real tactical bite under the trench coats. You plan together, roll dice that sometimes laugh at you, and enjoy the cheesy moments as much as the wins.
older than 72% of games
collected more than 42% of games
Best with 3 · publisher: 13+
longer than 77% of games · typical 30–90 min
One warm-up round · 2.5 out of 5 · heavier than 68%
Some love it, others really don’t
Lots of text, fluency helps