Crack the codes of a mysterious 1994 board game together, chapter by chapter, through an interactive comic book.
It is 1994, you are a teenager, and you have found a mysterious board game called The Key. The Initiative is a cooperative campaign of story, strategy and code-breaking, and the story arrives through an interactive comic book. Each chapter takes 30 to 60 minutes and starts with you reading a comic page, then you play a mission together as a team of agents with different powers. The plot moves on even if you fail, though winning can pay off later, and every chapter builds on what you learned before. It is a legacy-style deduction puzzle with a narrative hook, great at four, with solo play possible. Expect a good mix of puzzle brain and comic-book mystery.
Who it's for
You like cooperative puzzles with a story and want a campaign to play with the same group over several evenings.
Not for you if…
You dislike legacy-style changes or want to replay the same content later. The story is meant to be experienced in order.
Vibe's take
Cooperative and puzzly, with a comic-book thread tying it together. You compare notes, argue about a clue, and lean in when the story page turns.
newer than 63% of games
collected more than 69% of games
Best with 4 · publisher: 8+
longer than 62% of games · typical 30–90 min
One warm-up round · 2.0 out of 5 · lighter than 50%
A normal range of ratings
Unplayable without the language