A spy card game where every card has a command on one end and points on the other, and whichever you use, a rival gets the other.
The Agents is a 2013 card game of spies, with one trick that sets it apart: every card has a command on one end and points on the other. Which way you place a card decides which half you get, and here is the sting. If you perform the command, an opponent scores the points. If you keep the points, an opponent gets to perform the command. With 25 different Agents, each with their own ability, you group them into Factions, hand out Missions and take down rivals. Agents can be turned, killed, extracted or swapped, so a plan can fall apart mid-turn. Great for sharp tactical heads who enjoy planning one step ahead and thinking fast, about forty minutes for two to five.
Who it's for
You like cunning card tactics with real trade-offs on every play, and a spy setting with enough variety to keep surprising you.
Not for you if…
You dislike take-that situations or want a relaxed, passive game. Every card choice hands someone else something.
Vibe's take
Cunning and dry-witted. Each play is a trade, and the fun comes from deciding which gift you hand your opponents this turn.
older than 70% of games
collected more than 42% of games
Best with 3
shorter than 58% of games · typical 30–90 min
One warm-up round · 2.4 out of 5 · heavier than 65%
Some love it, others really don’t
Text on cards or in the rules