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The Agents

A spy card game where every card has a command on one end and points on the other, and whichever you use, a rival gets the other.

Designer
Saar Shai
Published by
(Self-Published)
Editions by
Ninja Division

The Agents is a 2013 card game of spies, with one trick that sets it apart: every card has a command on one end and points on the other. Which way you place a card decides which half you get, and here is the sting. If you perform the command, an opponent scores the points. If you keep the points, an opponent gets to perform the command. With 25 different Agents, each with their own ability, you group them into Factions, hand out Missions and take down rivals. Agents can be turned, killed, extracted or swapped, so a plan can fall apart mid-turn. Great for sharp tactical heads who enjoy planning one step ahead and thinking fast, about forty minutes for two to five.

Double-ended cards: command or points25 Agents with unique abilitiesTurn, kill, extract or swap agents

Who it's for

You like cunning card tactics with real trade-offs on every play, and a spy setting with enough variety to keep surprising you.

Not for you if…

You dislike take-that situations or want a relaxed, passive game. Every card choice hands someone else something.

Vibe's take

Cunning and dry-witted. Each play is a trade, and the fun comes from deciding which gift you hand your opponents this turn.

#5,384 on BGG

of over 30,000 ranked board games

Published 2013 · 13 years ago

older than 70% of games

In 3,135 collections

collected more than 42% of games

2–5 players · ages 8+

Best with 3

20–40 min

shorter than 58% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.4 out of 5 · heavier than 65%

Opinions: divided

Some love it, others really don’t

Language: some text

Text on cards or in the rules

Play style: competitive