Mancala in the Wild West: scoop up meeples, sow them along the street and take the action where the last one lands.
It's Mancala meets worker placement in the Wild West. On your turn you grab a fistful of meeples from the street and drop them one by one along the road, then take the action where your last meeple lands. Actions include mining for gold, building businesses, dueling in the street and setting off explosive jail breaks. Because you pick up and spread your own pieces, planning your sowing is the whole puzzle: which pile do you empty, and where does the last one end up? When the dust settles, the player with the most points wins. A small, quick game with a saloon-door swagger, best around three players.
Who it's for
You like short, brainy Euros with a twist and enjoy a Wild West theme without long rules.
Not for you ifβ¦
You dislike counting puzzles or want lots of luck and chatter. The counting can slow down overthinkers.
Vibe's take
Quick, clever and a bit twisty. Each turn is a small counting puzzle, and the best moment is when your scoop lands exactly where you want it, and a rival's plan collapses.
newer than 55% of games
collected more than 40% of games
Best with 3 Β· publisher: 14+
shorter than 69% of games Β· typical 30β90 min
One warm-up round Β· 2.0 out of 5 Β· lighter than 53%
A normal range of ratings
Playable without the language