Race around the world where every action costs more the more often it's been used.
Phileas Fogg managed the trip in eighty days, so you set out to beat him. You travel the globe, buy equipment and fill a travel diary β but every action gets more expensive the more often the table uses it.
Who it's for
Groups who like efficiency puzzles with real interaction through pricing. Best at four, where the market moves fastest.
Not for you ifβ¦
You expect a Jules Verne adventure β the theme sits lightly on an economic engine, seventy-five minutes is optimistic with new players, and distribution outside Germany is patchy.
Vibe's take
A constant low-level squeeze β you always know the move you want and always wince at what it now costs. Watching the price of movement climb is half the game.
newer than 67% of games
collected more than 20% of games
Best with 4 Β· publisher: 10+
longer than 71% of games Β· typical 30β90 min
One warm-up round Β· 2.1 out of 5 Β· heavier than 52%
A normal range of ratings
Playable without the language