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Dschunke

Jostle for cargo in a shifting Asian floating market where the right junk at the right moment wins.

Published by
Queen Games

You are a merchant weaving between junks in an Asian floating market, buying exotic goods before they sail off. Every turn you place your action markers and hope the boats you need drift your way. Timing and reading your rivals matter more than any single lucky trade.

Boats shift between roundsAnticipation over luckSet collection for points

Who it's for

Players who like tight planning and reading opponents in a compact economic game, and who enjoy a table where positioning matters more than dice.

Not for you if…

You want deep engine-building or open haggling. The theme is charming but thin, and with three players the market feels roomy rather than cutthroat.

Vibe's take

Tense positional planning wrapped in a warm market theme, where committing your actions early and reading opponents beats brute-force trading.

#4,427 on BGG

of over 30,000 ranked board games

Published 2002 Β· 24 years ago

older than 91% of games

In 1,743 collections

collected more than 31% of games

3–4 players Β· ages 10+

Best with 4

45–60 min

longer than 62% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.5 out of 5 Β· heavier than 70%

Opinions: broad agreement

Most people rate it similarly

Language: little text

A few terms, easy to look up

Play style: competitive

Theme & categories