Build an undersea research station, staff it with scientists, and launch submarines to hunt Atlantis and treasure.
A deep-sea engine-builder where players raise a research station on the ocean floor to hunt Atlantis, salvage treasure, and mine raw materials. Each round you expand stations, deploy scientists to activate them, and launch submarines to explore. Interlocking stations, shared use, and hidden points make for a chunky economic puzzle.
Who it's for
Players who enjoy meaty engine-building and economic games with interlocking systems and a strong theme.
Not for you ifβ¦
You want light, fast play or lots of direct conflict; it is long, fiddly, multi-phase, somewhat dry, and hard to find in print today.
Vibe's take
A crunchy economic optimization puzzle of wiring interlocking modules into a self-reinforcing undersea machine.
older than 91% of games
collected more than 40% of games
Best with 4
longer than 87% of games Β· typical 30β90 min
Takes some learning Β· 2.7 out of 5 Β· heavier than 74%
A normal range of ratings
Playable without the language