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Nautilus

Build an undersea research station, staff it with scientists, and launch submarines to hunt Atlantis and treasure.

A deep-sea engine-builder where players raise a research station on the ocean floor to hunt Atlantis, salvage treasure, and mine raw materials. Each round you expand stations, deploy scientists to activate them, and launch submarines to explore. Interlocking stations, shared use, and hidden points make for a chunky economic puzzle.

Module benefits grow with matching typesPay rivals to use their stationsHidden points keep the finish uncertain

Who it's for

Players who enjoy meaty engine-building and economic games with interlocking systems and a strong theme.

Not for you if…

You want light, fast play or lots of direct conflict; it is long, fiddly, multi-phase, somewhat dry, and hard to find in print today.

Vibe's take

A crunchy economic optimization puzzle of wiring interlocking modules into a self-reinforcing undersea machine.

#4,832 on BGG

of over 30,000 ranked board games

Published 2002 Β· 24 years ago

older than 91% of games

In 2,861 collections

collected more than 40% of games

2–4 players Β· ages 12+

Best with 4

about 120 min

longer than 87% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 2.7 out of 5 Β· heavier than 74%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive