Build a city with just 18 cards. Variable scoring means every game is a new urban puzzle.
Vibe's take
puzzly, compact, variable scoring, satisfying spatial planning, portable
Who it's for
Anyone wanting deep cooperative puzzles in a package that fits in your pocket.
Not for you if…
You want big, sprawling games. This is micro in size, not ambition.
Eighteen cards. That is your entire city. Each turn, play one card from your hand onto the growing sprawl, overlapping or adjacent, trying to build large contiguous zones of residential, commercial, industrial, and parks. Three randomly drawn scoring conditions change every game: maybe longest road scores big, maybe parks adjacent to residential are gold. Roads always cost you points though, so keep that infrastructure lean. A cooperative pocket game with more puzzle depth than games fifty times its size.
Players
Duration
15–20 min
Ages 8+
Complexity
1.8 / 5 — LightBGG Rating
7.0/10
Rank #541
13k ratings
Published
2018
Language
Moderate text
Designed by
Steven Aramini, Danny Devine, Paul Kluka
Published by
Button Shy, Across the Board, Djama Games, KOZAK Games, Funbox Editora, Quined Games, Matagot, Even Toys and Games, Lucky Duck Games, Salt & Pepper Games, REXhry, Frosted Games, Magellan, Geekach LLC, Diversion (دایورژن), Banana Games
Sounds like your kind of game?
Build a city with just 18 cards. Variable scoring means every game is a new urban puzzle.
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