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Zombies!!! 4: The End...

Build the map, shove zombies at your rivals and race to the cabin to break the spell, with undead dogs on your heels.

You are standing in a dark wood, something is howling in the distance, and the dead are still rising. This 2004 standalone entry in the Zombies!!! series for two to six players changes the goal: instead of simply surviving, you want to undo the spell behind it all. You lay map tiles to grow the board, drop zombies where they will annoy your rivals, and run, scream and fight your way toward pages of the Book of the Undead and the cabin where the spell can be reversed. A pack of undead dogs gives the game its own twist. The tone is B-movie horror with a grin, dice swing plenty, and a full game takes around two hours. You can also mix it into any other Zombies!!! set.

Standalone entry, combinable with other Zombies!!! setsTiles build a new map every gameUndead dogs add a new threat

Who it's for

You want dice-driven zombie slapstick with friends who enjoy a bit of mean mischief and do not mind a long evening.

Not for you if…

You want tight planning and low luck, or you dislike games where rivals can wreck your turn on purpose.

Vibe's take

Chaotic and tongue-in-cheek. You never fully control the board, the dice give and take, and half the fun is watching a rival run into the horde you just placed.

#6,327 on BGG

of over 30,000 ranked board games

Published 2004 · 22 years ago

older than 88% of games

In 4,236 collections

collected more than 52% of games

2–6 players · ages 10+

Best with 4 or 5 or 6 · publisher: 16+

60–120 min

longer than 87% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.7 out of 5 · lighter than 67%

Opinions: divided

Some love it, others really don’t

Language: little text

A few terms, easy to look up

Play style: competitive