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Wizard Community College

Declare your spell, draw a disc, let someone else narrate the disaster.

Student wizards cast spells they barely control: you declare what your spell should do, then draw a disc from a bag and another player narrates what actually happened.

Draw a disc for spell outcomesAnother player narrates the resultMajor Event objectives per game

Who it's for

Groups up to eight who like improvised storytelling and don't mind rules that hand the punchline to someone else.

Not for you if…

You want tactical control over outcomes or dislike improvising out loud in front of a table.

Vibe's take

Chaotic and very funny – you hand the outcome of your own spell to a friend, and the story that comes back is better than what you planned.

#15,887 on BGG

of over 30,000 ranked board games

Published 2026 Β· this year

newer than 95% of games

In 102 collections

collected more than 12% of games

3–8 players Β· ages 8+

Best with 4 or 5 or 6 or 7 or 8

about 20 min

shorter than 84% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.0 out of 5 Β· lighter than 97%

Play style: cooperative