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Warhammer Quest

The 1995 Games Workshop dungeon crawl where four heroes team up against monsters, traps and treasure rooms.

Designer
Andy Jones

Four heroes walk into a dungeon: a Barbarian from the savage north, a Wizard from the Empire's cities, a Dwarf after gold and an Elf from the woods of Loren. Warhammer Quest is the original 1995 Games Workshop dungeon crawler, played cooperatively, with the game itself running the monsters. You explore a dungeon built from modular board pieces, roll dice to fight, loot treasure and aim for wealth and glory. Each hero plays differently, and you can go in with up to four heroes or even alone. Think Hero Quest with grittier fights and a much longer sprawl. This is the first Warhammer Quest, not the later versions that share the name.

Four distinct heroes: Barbarian, Wizard, Dwarf, ElfA dungeon built from modular board piecesCooperative play, solo or with up to four

Who it's for

You like old-school dungeon crawling with miniatures and want a cooperative game where the party works together against the dungeon itself.

Not for you if…

You want a slick modern design or minimal rules. It is a 1995 game with plenty of dice and fiddly upkeep, and long sessions.

Vibe's take

Gritty, cooperative and dice-heavy. You open rooms, brace for ambushes and stack up loot, with each hero's special strengths shaping how the party handles a fight.

#1,530 on BGG

of over 30,000 ranked board games

Published 1995 · 31 years ago

older than 95% of games

In 3,561 collections

collected more than 46% of games

1–4 players · ages 12+

Best with 4

about 120 min

longer than 87% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 2.7 out of 5 · heavier than 74%

Opinions: divided

Some love it, others really don’t

Language: lots of text

Lots of text, fluency helps

Play style: cooperative · solo too