Bulldoze a Western town street by street and hope nobody guesses which buildings are yours.
Who it's for
Groups who enjoy needling each other and reading faces. Best at four players, where the guessing game actually has room to breathe.
Not for you if…
You dislike direct attacks on your position or want a clean strategic puzzle. At two players the hidden identity falls apart, and the 1991 design shows its age in the thin decision space.
Vibe's take
Cheerfully mean, with lots of groaning and pointing fingers. The votes over the outhouses turn into small negotiation theatre every time.
A Western town gets rebuilt, and someone forgot the roads, the river and the city walls. Players lay tiles for exactly those three things across the board, and every building that ends up underneath is gone. Whoever keeps the most valuable buildings of their secret type standing wins.
Get it
Players
Duration
30–45 min
Ages 8+
Complexity
1.8 / 5 — LightBGG Rating
5.9/10
Rank #4,286
2.0k ratings
Published
1991
Language
Some text