Wacky Wacky West

Bulldoze a Western town street by street and hope nobody guesses which buildings are yours.

👥 2–4 playersapprox. 45 min🪄 A round to warm up8+
SdJ 19915.9 · BGG #4,286

Who it's for

Groups who enjoy needling each other and reading faces. Best at four players, where the guessing game actually has room to breathe.

Not for you if…

You dislike direct attacks on your position or want a clean strategic puzzle. At two players the hidden identity falls apart, and the 1991 design shows its age in the thin decision space.

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Vibe's take

Cheerfully mean, with lots of groaning and pointing fingers. The votes over the outhouses turn into small negotiation theatre every time.

See how it plays

About this game

A Western town gets rebuilt, and someone forgot the roads, the river and the city walls. Players lay tiles for exactly those three things across the board, and every building that ends up underneath is gone. Whoever keeps the most valuable buildings of their secret type standing wins.

Secret building type keeps everyone guessingVoting on outhouses creates loud table argumentsEvery tile placement wrecks someone's plan

By the numbers

Players

Best at 4 playersWorks with 3–4

Duration

30–45 min

Ages 8+

Complexity

1.8 / 5 — Light

BGG Rating

5.9/10

Rank #4,286

2.0k ratings

Published

1991

Language

Some text

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