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Wacky Wacky West

Bulldoze a Western town street by street and hope nobody guesses which buildings are yours.

A Western town gets rebuilt, and someone forgot the roads, the river and the city walls. Players lay tiles for exactly those three things across the board, and every building that ends up underneath is gone. Whoever keeps the most valuable buildings of their secret type standing wins.

Secret building type keeps everyone guessingVoting on outhouses creates loud table argumentsEvery tile placement wrecks someone's plan

Who it's for

Groups who enjoy needling each other and reading faces. Best at four players, where the guessing game actually has room to breathe.

Not for you if…

You dislike direct attacks on your position or want a clean strategic puzzle. At two players the hidden identity falls apart, and the 1991 design shows its age in the thin decision space.

Vibe's take

Cheerfully mean, with lots of groaning and pointing fingers. The votes over the outhouses turn into small negotiation theatre every time.

#4,314 on BGG

of over 30,000 ranked board games

Published 1991 · 35 years ago

older than 96% of games

In 4,026 collections

collected more than 50% of games

2–4 players · ages 8+

Best with 4 · publisher: 9+

30–45 min

shorter than 51% of games · typical 30–90 min

Complexity: medium

One warm-up round · 1.8 out of 5 · lighter than 62%

Opinions: broad agreement

Most people rate it similarly

Language: little text

A few terms, easy to look up

Play style: competitive