Bid for the ground your railway has to cross, then pay to lay the track.
A railway race up the length of Africa, decided almost entirely by how you spend a fixed pot of money. Every round a batch of terrain cards goes under the hammer, and you bid on what your train will have to cross next. Rough terrain needs more track than easy terrain, so a cheap card can turn into an expensive crossing.
Who it's for
Groups who like clean auction games where money is genuinely scarce. Best at four, where bidding gets sharp.
Not for you if…
You want trains you actually route across a map. Nothing here is spatial, and the theme sits fairly loosely on the maths.
Vibe's take
Tight and pinched, because a hundred pounds vanishes faster than you expect and every auction is a judgement call.
older than 92% of games
collected more than 31% of games
Best with 4
shorter than 69% of games · typical 30–90 min
One warm-up round · 1.8 out of 5 · lighter than 63%
Most people rate it similarly
Playable without the language