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Victorian Masterminds

Place hidden agents as a Victorian villain, build steampunk contraptions and wreck Europe before the Secret Service catches you.

Sherlock Holmes is dead, London's top detective is out of the picture, and you and your fellow villains intend to make the most of it. In Victorian Masterminds you send henchmen to cities across an unprotected Europe, collect materials for your steampunk contraptions, wreck buildings and complete missions, while the Secret Service trails your path of destruction. Each contraption is unique, so everyone plays a little differently. Each turn you place one of your five agent tokens face down on one of five action spaces; once three tokens sit on a space, they flip and resolve. It is a worker-placement game with bluffing, asymmetry and a sudden-death ending. Two to four players, around an hour.

Five agent tokens placed face down on action spacesUnique steampunk contraptions for each playerA sudden-death ending when the heat peaks

Who it's for

You like worker placement with a little bluffing and asymmetry, and you want a villainous Victorian setting for three or four players.

Not for you if…

You want an open, perfect-information euro, or you do not enjoy guessing what others have placed. The hidden tokens are central.

Vibe's take

Scheming and slightly nasty in a fun way. Placing tokens face down creates guesswork, and the reveals are small moments of drama that keep the table talking.

#2,872 on BGG

of over 30,000 ranked board games

Published 2019 · 7 years ago

newer than 55% of games

In 4,664 collections

collected more than 56% of games

2–4 players · ages 10+

Best with 4 · publisher: 14+

45–60 min

longer than 62% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.1 out of 5 · heavier than 54%

Opinions: usual spread

A normal range of ratings

Language: little text

A few terms, easy to look up

Play style: competitive