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Tramways

Build a tram network in the 1920s, bid for turn order and connect the citizens before your rivals do.

Designer
Alban Viard
Published by
AVStudioGames

Tramways is set in the 1920s in Small City, a town that has just begun to grow. You play one of the former managers of the shady CliniC, fired after getting rich on patients' bad health, and now you run a team of engineers laying tram lines. The goal is to connect buildings and citizens so people actually ride your network, not your rivals'. Cards do several jobs, turn order is bought in an auction, and the best development areas are always about to be snapped up by someone else. Expect network building, tile placement and a steady squeeze on your money. It plays solo and up to five, and takes a couple of hours when everyone is in the mood to think.

Tram network on a modular boardTurn order bought in an auctionMulti-use cards and solo mode

Who it's for

You enjoy route-building and economic puzzles with real competition for the same spots, and you have two hours to think.

Not for you if…

You want something light or relaxed. Money is tight, rivals will take your spots, and the rulebook is not short.

Vibe's take

Brain-heavy and a little cutthroat. Every line you lay opens options for you and for the player next to you, so you keep checking who gains more from your move.

#2,028 on BGG

of over 30,000 ranked board games

Published 2016 · 10 years ago

older than 59% of games

In 2,776 collections

collected more than 39% of games

1–5 players · ages 14+

Best with 3 or 4 · publisher: 12+

about 120 min

longer than 87% of games · typical 30–90 min

Complexity: heavy

For experienced groups · 3.8 out of 5 · heavier than 96%

Opinions: divided

Some love it, others really don’t

Language: no text

Playable without the language

Play style: competitive · solo too