Lead a camel caravan across the desert and deduce from partial clues which goods the night thieves will steal.
You lead a camel caravan across the desert toward Timbuktu, but every night thieves hit the camp. Timbuktu (1993) gives each player a caravan, the number of camels depends on how many people play, and every camel is loaded with goods that must reach the final oasis. Each time all camels arrive at an oasis and night falls, thieves steal different goods. On the way, clues about what they will take come in, but each player holds a different clue, and you only ever see three of the five. You piece the thefts together from clues and from what the others do, then relocate your camels to save the goods. Three to five players, about an hour, with deduction at its heart.
Who it's for
You like deduction with hidden information, and you have five players who enjoy reading each other's behavior over an hour.
Not for you ifβ¦
You want a light race or a quick game. Piecing clues together takes patience, and it plays best with the full table of five.
Vibe's take
Murmuring and suspicious. Everyone knows a slice of the truth, so you watch what the others do for hints and try to give away as little as possible about your own clues.
older than 96% of games
collected more than 36% of games
Best with 5
longer than 62% of games Β· typical 30β90 min
Takes some learning Β· 2.8 out of 5 Β· heavier than 77%
A normal range of ratings
Playable without the language