Race a rival to finish your cathedral or fortress by drafting cards and upgrading raw materials.
This is a two-player card duel set in the world of Ken Follett's novel, not the big board game of the same name. One of you builds a cathedral, the other a fortress, and the first to finish wins. Each building has three sections, and each section needs its own combination of materials. You get those materials with action cards, and other action cards upgrade them: iron into bells, sand into cement, wool into cloth. Cards are drafted and bid for, so both of you are always reading what the other needs. A 2009 game of about 45 minutes, easy to carry and a good fit for couples who like a bit of planning.
Who it's for
You want a compact two-player card game with a medieval building theme and some bidding to outwit your partner.
Not for you if…
You expect the full Pillars of the Earth board game, or you play with more than two. This is a short, separate card duel.
Vibe's take
Tidy and tense. You are bidding on the same cards your opponent needs, and every upgrade is a small step in a race that both of you can see.
older than 80% of games
collected more than 40% of games
Best with 2
shorter than 51% of games · typical 30–90 min
One warm-up round · 2.2 out of 5 · heavier than 56%
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Text on cards or in the rules