Shift suspicion onto other monks without revealing which one is you.
A monastery, seven days, and a murderer among the brothers. Everyone secretly is one of the monks, and every card you play moves somebody around the abbey, piling suspicion on whoever happens to be in the wrong place. The catch is that you have to move your own monk too, without making it obvious which one he is.
Who it's for
Groups who enjoy hidden-role deduction with a board rather than a discussion phase. Best at four.
Not for you if…
You dislike games where a wrong read early costs you the whole session, or you want clear feedback. At two the deduction thins out considerably.
Vibe's take
Quietly paranoid, with everyone watching everyone else's moves for the one that protects a bit too carefully.
older than 82% of games
collected more than 36% of games
Best with 4
longer than 71% of games · typical 30–90 min
One warm-up round · 2.4 out of 5 · heavier than 65%
A normal range of ratings
A few terms, easy to look up