A fantasy trick-taker where a new scoring rule every round decides what a good hand even is.
A trick-taking game where the rules change every round. The Dwarf King has 53 cards: three suits of Dwarves, Goblins and Knights, plus fourteen special cards that twist the usual trick logic. Each round, a contract tile hands one player two scoring rules to choose from, so what counts as a good result is different almost every time. There is no trump suit, and you must follow suit if you can. Seven rounds, three to five players, about forty minutes. If you know Hearts or similar games, this is a fantasy-dressed cousin with more variety and a few nasty surprises.
Who it's for
You like trick-taking games such as Hearts or Skat and want one where the goals keep shifting from round to round.
Not for you if…
You do not like card games with trick-taking at all, or you want a game with much more luck or much more table talk.
Vibe's take
Classic trick-taking with a twist each round. You scan your hand, work out what the contract wants, and try to dodge or grab exactly the right tricks.
older than 75% of games
collected more than 54% of games
Best with 4 or 5
shorter than 58% of games · typical 30–90 min
Explained in 5 minutes · 1.4 out of 5 · lighter than 75%
A normal range of ratings
A few terms, easy to look up