Taj Mahal

Bid for influence across Indian provinces. Knowing when to withdraw is the real skill.

πŸ‘₯ 2–5 players⏱ approx. 90 minπŸͺ„ Takes some learning12+
β˜… 6.8 Β· BGG #689

Who it's for

Auction game lovers and Knizia fans who appreciate the art of knowing when to fold.

Not for you if…

You dislike auctions. Every single action in this game is a bidding decision.

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Vibe's take

auction timing, Knizia tension, withdrawal decisions, province connections, classic euro

About this game

Bid for influence across twelve provinces of 18th-century India in this Knizia auction masterpiece. Each province auction plays out over multiple rounds where you either play cards to increase your presence or withdraw to claim rewards based on your current strength. Withdrawing early gets you first pick of available bonuses; staying in longer gives you more influence but risks losing everything if outbid. Connecting palaces across provinces scores big. A pure Knizia auction game where knowing when to fold is the real skill.

Multi-round provincial auctionsWithdrawal timing is keyPalace connection scoring

Get it

from €14

from €14 Β· Amazon.deAd Β· affiliate linkBGG
By the numbers

Players

Best at 4 playersWorks with 3–5

Duration

45–90 min

Ages 12+

Complexity

2.8 / 5 β€” Medium

BGG Rating

6.8/10

Rank #689

8.2k ratings

Published

2000

Designed by

Reiner Knizia

Published by

alea, Hobby Japan, ABACUSSPIELE, Ystari Games, Quined White Goblin Games, Z-Man Games, Group SNE, Rio Grande Games, Ravensburger

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