Back

Super Farmer

Breed and trade animals until you own one of every kind, while foxes and wolves lurk around your herd.

Super Farmer has a story you rarely get with a children's game. It was designed in occupied Poland during the Second World War by the mathematician Karol Borsuk, and the first copies were made by hand by his wife, Zofia Borsukowa. The aim is simple: breed, trade and gather rabbits, sheep, pigs, cows and horses, and the first player with at least one of each wins. Foxes want your rabbits, wolves can eat the rest of the herd, and two kinds of dogs keep your animals safe. Dice decide a lot, and trading is where you can outsmart the table. Two to six players, about twenty minutes, from age seven.

Designed in occupied Poland in 1943Dogs protect against foxes and wolvesTrade small animals up to large ones

Who it's for

You want a children's game with a clear goal and real history, for kids from seven and adults who like a gentle push-your-luck.

Not for you if…

You want strategy that adults control. Dice have the final word, and a wolf can flatten your herd.

Vibe's take

Light and tense. The dice give and take, and the rhythm is rolling, trading up, then holding your breath when a wolf might show up and wipe out the herd.

#13,051 on BGG

of over 30,000 ranked board games

Published 1943 · 83 years ago

older than 99% of games

In 3,177 collections

collected more than 43% of games

2–6 players · ages 6+

Best with 4 · publisher: 7+

about 20 min

shorter than 84% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.2 out of 5 · lighter than 87%

Opinions: divided

Some love it, others really don’t

Language: no text

Playable without the language

Play style: competitive