A hidden-identity horror card game where The Thing might be sitting right next to you.
A rescue team lands on the risen island of R'lyeh to find a missing group of archeologists, and something terrible has gotten there first. One of you is The Thing, a creature that can possess and clone human bodies, and nobody knows who. You block doors, quarantine suspects, grab a flamethrower, reveal your identity to your supposed allies or simply run, all while trying to work out who is who. Trust is a very bad idea. It is a hidden-identity card game for four to twelve, from age 12, around an hour, with a nasty horror vibe and loads of acting.
Who it's for
Your group loves lying to each other, arguing and acting under pressure, with a horror theme.
Not for you if…
You dislike social deception or play with people who take accusations personally.
Vibe's take
Paranoid, noisy and theatrical. Nobody trusts anybody, accusations fly, and the best moments come when someone calmly lies to your face.
older than 67% of games
collected more than 39% of games
Best with 6 or 7 or 8 · publisher: 12+
longer than 62% of games · typical 30–90 min
Explained in 5 minutes · 1.2 out of 5 · lighter than 82%
Some love it, others really don’t
Text on cards or in the rules