Castle Panic on the bridge of the Enterprise: defend the ship with Kirk, Spock and the crew.
The Enterprise is under attack, and you are the crew keeping it in one piece. Star Trek Panic takes the cooperative defence of Castle Panic and moves it into space: enemy ships close in on all sides, you shoot them down together and keep the pressure off your hull. Mission cards bring challenges from the original series, and character cards let you play famous officers like Kirk or Spock, each with their own talent. It is light on rules and heavy on shouting across the bridge. Works solo or for up to six, in around ninety minutes. If you have played Castle Panic, you will recognise the shape of it right away.
Who it's for
You are a Star Trek fan with a group that likes cooperative games, or you know Castle Panic and want the same defence with a franchise twist.
Not for you ifβ¦
You want deep strategy or a story-heavy adventure. The rules are simple, and the challenge comes from the pressure.
Vibe's take
Frantic but friendly. Threats keep coming and everyone is calling out targets, with the odd heroic play that saves the ship at the last second.
older than 59% of games
collected more than 52% of games
Best with 1 or 3 or 4 Β· publisher: 13+
longer than 77% of games Β· typical 30β90 min
One warm-up round Β· 2.0 out of 5 Β· lighter than 50%
A normal range of ratings
Text on cards or in the rules