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Star Trek Panic

Castle Panic on the bridge of the Enterprise: defend the ship with Kirk, Spock and the crew.

Published by
Fireside Games
Editions by
The Op Games

The Enterprise is under attack, and you are the crew keeping it in one piece. Star Trek Panic takes the cooperative defence of Castle Panic and moves it into space: enemy ships close in on all sides, you shoot them down together and keep the pressure off your hull. Mission cards bring challenges from the original series, and character cards let you play famous officers like Kirk or Spock, each with their own talent. It is light on rules and heavy on shouting across the bridge. Works solo or for up to six, in around ninety minutes. If you have played Castle Panic, you will recognise the shape of it right away.

Cooperative defence of the U.S.S. EnterpriseMission cards inspired by the original seriesPlay Kirk, Spock and other iconic characters

Who it's for

You are a Star Trek fan with a group that likes cooperative games, or you know Castle Panic and want the same defence with a franchise twist.

Not for you if…

You want deep strategy or a story-heavy adventure. The rules are simple, and the challenge comes from the pressure.

Vibe's take

Frantic but friendly. Threats keep coming and everyone is calling out targets, with the odd heroic play that saves the ship at the last second.

#2,594 on BGG

of over 30,000 ranked board games

Published 2016 Β· 10 years ago

older than 59% of games

In 4,253 collections

collected more than 52% of games

1–6 players Β· ages 10+

Best with 1 or 3 or 4 Β· publisher: 13+

about 90 min

longer than 77% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.0 out of 5 Β· lighter than 50%

Opinions: usual spread

A normal range of ratings

Language: some text

Text on cards or in the rules

Play style: cooperative Β· solo too