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Star Trek: Frontiers

Command a Star Trek ship on a randomly built space map, solo, co-op or against rivals.

Star Trek: Frontiers puts you on the bridge of your own ship in a patch of space that both the Federation and the Klingon Empire have staked a claim to, during a fragile alliance. Strange trouble is brewing beyond a known wormhole, and you are sent to look into it. You command your ship, recruit crew members, earn experience and use your skills against whatever the galaxy throws up. The map is built at random from tiles, the same venture tile system you may know from Mage Knight, so no two voyages look alike. You can play it solo, cooperatively against hostile ships, or competitively as rivals racing to explore. Plan for a long evening, closer to four hours than one.

Random space map built from venture tilesSolo, co-op and competitive scenariosRecruit crew and level up your captain

Who it's for

You love the Star Trek setting and want a big, long exploration game that you can play alone or with a crew, ideally with a free afternoon.

Not for you if…

You want something short, or you need a game that works well with large groups. This is a four-hour voyage with a lot of rules to carry.

Vibe's take

Expedition-like and slow-burning. You build up your crew and your options over the course of the evening, and the story comes from what the map hands you along the way.

#1,315 on BGG

of over 30,000 ranked board games

Published 2016 · 10 years ago

older than 59% of games

In 5,225 collections

collected more than 60% of games

1–4 players · ages 14+

Best with 1

60 min–4 h

longer than 98% of games · typical 30–90 min

Complexity: heavy

For experienced groups · 4.3 out of 5 · heavier than 99%

Opinions: divided

Some love it, others really don’t

Language: lots of text

Lots of text, fluency helps

Play style: cooperative · solo too