A cooperative escape-room board game where rising water and a stalking killer both race you to the exit.
Who it's for
Fans of tense cooperative escape games and psychological thriller themes, solo or in a small group.
Not for you ifβ¦
You find real-time pressure stressful rather than fun, the sand timer keeps the tension constant.
Vibe's take
Claustrophobic and urgent, every tile you place feels temporary, since the water might swallow your best route before your next turn.
Sebastian Fitzek Underground traps you and up to three others in an abandoned subway station, racing to crack a door code and reach the exit before a killer finds you, or the rising water seals your escape route for good. You lay pathway tiles and move your pieces through the tunnels, but water creeps in behind you, closing off routes you thought you'd secured, while a sand timer keeps the pressure constant.
Get it
Players
Duration
45 min
Ages 12+
Complexity
2.0 / 5 β LightBGG Rating
5.5/10
Rank #18,617
64 ratings
Published
2024