Schnappt Hubi!

A talking magic compass, an invisible maze and a mischievous ghost your whole team has to outsmart together.

πŸ‘₯ 2–4 players⏱ approx. 20 minπŸͺ„ Rules in 5 min5+
Kinderspiel 2012Graf Ludo 2012 Β· nominated🀝 Cooperativeβ˜… 5.8 Β· BGG #5,286

Who it's for

Young kids and families who want a cooperative deduction game with a genuinely magical, voice-guided twist.

Not for you if…

You're not into electronic components in your board games, since the talking compass is the entire heart of this one.

🦊

Vibe's take

cooperative, deductive, magical, gentle, engaging

See how it plays

About this game

Schnappt Hubi! puts a talking magic compass at the center of the table, and that little device is doing more thinking than you'd expect from a kids' game. You're mice and hares exploring a house that starts as an empty grid, no walls anywhere, and every button you press on the compass reveals what's really between two rooms, solid wall, open door or a hole only your kind fits through. Once you've mapped enough magic doors, the mischievous ghost Hubi appears, and the whole table has to piece together his hiding spot using nothing but the compass's spoken clues. Three difficulty levels scale the challenge, and the electronic co-pilot makes deduction genuinely fun for five-year-olds.

Voice-enabled magic compass deviceMaze revealed room by roomKinderspiel des Jahres winner

By the numbers

Players

Best at 3–4 playersWorks with 2–4

Duration

20 min

Ages 5+

Complexity

1.3 / 5 β€” Very Light

BGG Rating

5.8/10

Rank #5,286

578 ratings

Published

2011

Language

Moderate text

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