A fantasy deck-builder where playing a card can cost you your best card, and gems turn into Rune Stones.
Rune Stones is a deck-building game from Rüdiger Dorn with a nasty little twist: every card carries a unique number, you always play two cards together, and the higher-numbered one is removed from your deck. So your best cards are also your most dangerous ones, and you have to buy and play them with care. With your cards you gather gems, forge them into artifacts, and combine artifacts into Rune Stones that grant an ability for the rest of the game. The more artifacts that go into a Rune Stone, the more points it scores, so you decide whether to grab an ability early or wait for a bigger payout. Each turn offers three options, including summoning creatures. It is a thoughtful deck-builder for two to four.
Who it's for
You like deck-building but want a fresh twist, with real consequences for strong cards, designed by Rüdiger Dorn.
Not for you if…
You want the pure big-combo fun of typical deck-builders. Here the system punishes your best plays.
Vibe's take
Thoughtful and a little tense. Every play is a small sacrifice, so the deck feels like something you carefully prune rather than endlessly grow.
newer than 55% of games
collected more than 48% of games
Best with 3
longer than 62% of games · typical 30–90 min
One warm-up round · 2.4 out of 5 · heavier than 66%
Most people rate it similarly
Playable without the language