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Risk: Godstorm

Risk with myths: lead Greeks, Norse, Egyptians and others across the ancient world, call down gods, and watch Atlantis sink.

Published by
Avalon Hill

Classic Risk, but the armies are led by priests and the gods themselves come down to fight. Risk: Godstorm, from 2004, lets you lead the Greeks, Celts, Babylonians, Norse or Egyptians across an ancient map focused on Europe and North Africa, and then into the Underworld. Combat works like in basic Risk, but the rest is reworked: you control continents for bonus units, collect relics of power and call gods to earth. The fabled city of Atlantis is highly desirable, though a chaotic event can sink it, taking everything with it. The game runs over five rounds called Epochs. Expect dice, dramatic comebacks and a lot of divine meddling.

Five ancient peoples, from Greek to EgyptianGods called to earth and relics of powerAtlantis can sink in a chaotic event

Who it's for

You grew up with Risk and want a mythological twist with more variety. It suits groups who enjoy dramatic swings.

Not for you if…

You dislike dice-driven conquest or being eliminated from a game. Fights stay close to classic Risk.

Vibe's take

Familiar Risk dice-rolling, but louder and weirder. Gods arrive, relics change the battle, and in the last epoch a whole continent can flip as if the sky had fallen.

#4,538 on BGG

of over 30,000 ranked board games

Published 2004 · 22 years ago

older than 88% of games

In 5,880 collections

collected more than 64% of games

2–5 players · ages 10+

about 120 min

longer than 87% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 2.7 out of 5 · heavier than 75%

Opinions: divided

Some love it, others really don’t

Language: lots of text

Lots of text, fluency helps

Play style: competitive