Red North

A bluffing card duel for Viking factions racing to control Northern outposts.

πŸ‘₯ 2–4 players⏱ approx. 45 minπŸͺ„ A round to warm up10+
β˜… 5.6 Β· BGG #12,760

Who it's for

Fans of light bluffing and hand-management card games who enjoy a Viking theme and a dramatic final-round twist.

Not for you if…

You dislike bluffing games where committing too early gives away your strategy, or want deep long-term planning rather than round-to-round reads.

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Vibe's take

Tense and reactive – every deployment is a small reveal, so the game builds toward its climactic Ragnarok round through a steady drip of bluffs, reads, and careful resource-holding.

About this game

Red North sends warring Norse factions to seize control of scattered Northern outposts through hidden hands of raiders, jarls, and heroes. Deploying more warriors reveals which outposts you're actually fighting for, so knowing when to commit and when to hold back matters as much as brute strength. A final Ragnarok round throws the gods themselves into the mix, giving anyone still standing a last chance to flip the outcome.

Hidden bluffing over Northern outpostsEight gods in the Ragnarok finaleA new edition of Saer (2024)
By the numbers

Players

Best at 3 playersWorks with 2–4

Duration

25–45 min

Ages 10+

Complexity

2.0 / 5 β€” Light

BGG Rating

5.6/10

Rank #12,760

133 ratings

Published

2025

Language

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