Place houses on corners between hexes to build a Renaissance Dubrovnik and a fine-tuned economic engine.
Ragusa is set in the 15th-century city we now call Dubrovnik, and the job is to build it. Your houses go on the spots between three hexes, so each house works like a worker that triggers three things at once. In the countryside they give you resources, in the city they give you actions. You turn the raw materials into buildings, trade and valuable goods, whose price shifts as ships come and go from the harbor. It looks like simple worker placement, but it becomes an engine-builder, because each house you place feeds the others. Plays one to five, around eighty minutes, and best with four.
Who it's for
You like worker placement that turns into an engine-builder, enjoy spatial placement puzzles and want solo play.
Not for you ifβ¦
You prefer direct conflict or want something very light. This is a quiet optimization puzzle.
Vibe's take
Puzzly and satisfying. Every house you place sets up the next one, and the harbor prices give you a reason to watch what others craft.
newer than 55% of games
collected more than 46% of games
Best with 4
longer than 72% of games Β· typical 30β90 min
Takes some learning Β· 2.8 out of 5 Β· heavier than 78%
Most people rate it similarly
Playable without the language