A Talisman-style fantasy quest where you choose how to travel instead of rolling, and four hidden artifacts make you king.
A Talisman-style adventure from the Czech designer Vladimír Chvátil, first released in 2002 as Proroctví. You play a fantasy hero crossing a land full of quests, and your goal is to snatch ancient artifacts from the demons guarding the astral realms. Instead of rolling dice to move, you travel by different means of transport, which gives you real choices about where to go. Your character levels up with experience, picks up skills and spells, and meets monsters and random events, while spells and fights drain your strength and willpower until you heal. Whoever holds four of the five hidden artifacts becomes the next king. A long, adventurous ride with a Dragon Realm expansion.
Who it's for
You like Talisman's wandering and character growth but want more control over movement, and you have a long evening ahead.
Not for you if…
You want a short game or a tight strategy contest. Random events and combat can swing the story, and it runs about three hours.
Vibe's take
Sprawling and adventurous. You level your hero, juggle strength and willpower, and gamble on random events, always aware that a good route matters more than a lucky roll.
older than 91% of games
collected more than 40% of games
Best with 3 · publisher: 12+
longer than 95% of games · typical 30–90 min
Takes some learning · 2.6 out of 5 · heavier than 73%
Some love it, others really don’t
Lots of text, fluency helps