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Prophecy

A Talisman-style fantasy quest where you choose how to travel instead of rolling, and four hidden artifacts make you king.

Published by
Altar Games
Editions by
Z-Man Games

A Talisman-style adventure from the Czech designer Vladimír Chvátil, first released in 2002 as Proroctví. You play a fantasy hero crossing a land full of quests, and your goal is to snatch ancient artifacts from the demons guarding the astral realms. Instead of rolling dice to move, you travel by different means of transport, which gives you real choices about where to go. Your character levels up with experience, picks up skills and spells, and meets monsters and random events, while spells and fights drain your strength and willpower until you heal. Whoever holds four of the five hidden artifacts becomes the next king. A long, adventurous ride with a Dragon Realm expansion.

Transport choices replace dice for movementExperience, skills and spells grow your heroFour of five hidden artifacts win

Who it's for

You like Talisman's wandering and character growth but want more control over movement, and you have a long evening ahead.

Not for you if…

You want a short game or a tight strategy contest. Random events and combat can swing the story, and it runs about three hours.

Vibe's take

Sprawling and adventurous. You level your hero, juggle strength and willpower, and gamble on random events, always aware that a good route matters more than a lucky roll.

#3,236 on BGG

of over 30,000 ranked board games

Published 2002 · 24 years ago

older than 91% of games

In 2,899 collections

collected more than 40% of games

2–5 players · ages 10+

Best with 3 · publisher: 12+

about 3 h

longer than 95% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 2.6 out of 5 · heavier than 73%

Opinions: divided

Some love it, others really don’t

Language: lots of text

Lots of text, fluency helps

Play style: competitive

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