Back

Power Grid: The Card Game

Power Grid as a card game: bid for power plants, buy resources and out-produce your rivals in about an hour.

Power Grid, squeezed into a deck of cards and about an hour. You run an electricity company, bid against your rivals for power plants, feed them resources and earn money from every bit of power you produce. Most electricity at the end wins. This 2016 card version keeps the auction tension that made the big-box Power Grid famous, but leaves the maps behind, so the table stays small and the rounds stay brisk. With two players, a neutral Trust acts as a third party, and you have to plan around its schemes while still fighting each other. Think of it as the same nervous auction table, just with less setup and fewer square metres of board.

Auctions for power plantsResource market that punishes overspendingNeutral Trust fills in for a third player at two

Who it's for

You like the bidding fights of Power Grid but want them in about an hour without unfolding a map.

Not for you if…

You want the network-building and map play of the big Power Grid, or you dislike auctions where someone can snipe the plant you need.

Vibe's take

Tense and calculating. Every auction is a small bluff about how badly you need a plant, and the market keeps squeezing your wallet. Shorter and lighter than the big-box original, but the same nervous energy.

#3,085 on BGG

of over 30,000 ranked board games

Published 2016 Β· 10 years ago

older than 59% of games

In 5,115 collections

collected more than 59% of games

2–6 players Β· ages 10+

Best with 4 or 5 or 6 Β· publisher: 12+

45–60 min

longer than 62% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.4 out of 5 Β· heavier than 65%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive