Grand strategy for the whole table: armies, propaganda, and corporations wrestle over who gets to define the truth.
Who it's for
For big groups who love table talk, temporary alliances, and strategy marathons where diplomacy hits as hard as armies.
Not for you ifβ¦
Stay away if five-hour negotiations and the occasional knife in the back would sour your evening.
Vibe's take
sprawling, political, negotiation-heavy, ruthless, epic
After the Great Collapse the world is up for grabs, and truth is just another territory. As one of twelve nations you fight on three fronts at once: armies seize land, propaganda bends minds, and corporations quietly buy whatever is left. More than 500 unique cards give every nation its own personality, and the politics at the table are as real as anything printed on cardboard β deals, betrayals, and shifting blocs included. This is a long, sprawling evening of grand strategy for up to six, where the winner is not simply the strongest but the one who decided what everyone believes.
Get it
Players
Duration
60β300 min
Ages 14+
Complexity
3.8 / 5 β HeavyPublished
2026
Designed by
Lukas Peregrine, Jonathan Klabunde
Published by
Black Yeti Games, Salt & Pepper Games