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Polarity

Balance magnetic discs in mid-air against your foundations in a two-player test of steady fingers.

Magnets turn a stacking game into a tiny stunt show. In Polarity (1986), a game for two, you play discs that look like Reversi pieces with a black and a white face; every disc hides a magnet, black for north and white for south. A neutral red piece sits in the middle of the game cloth, and each of you sets five discs around it as foundations. On your turn you take a disc from your stack into your hand and bring it close to one of your foundations with your own color face up, so that the opposing polarity bears against it. With care you can balance the new piece in mid-air next to its foundation. Keep it away from credit cards and watches. A twenty-minute duel for steady fingers.

Discs with a magnet inside, black north, white southBalance pieces in the air against foundationsTwo players, about twenty minutes

Who it's for

You want a quick two-player dexterity game with a physical gimmick that is satisfying to pull off, and you do not mind some fiddly handling.

Not for you if…

You keep magnet-sensitive items nearby, such as cards or watches, or you want a deep strategic game. This one is about touch and nerve.

Vibe's take

Delicate and oddly physical. You feel the magnet fight your hand as you ease a disc into place, and a slip makes the whole table groan.

#4,487 on BGG

of over 30,000 ranked board games

Published 1986 · 40 years ago

older than 97% of games

In 2,465 collections

collected more than 36% of games

2–4 players · ages 8+

Best with 2

about 20 min

shorter than 84% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.7 out of 5 · lighter than 67%

Opinions: divided

Some love it, others really don’t

Language: no text

Playable without the language

Play style: competitive