A solo dream-labyrinth puzzle where every card you play might open a door or summon a nightmare.
Who it's for
Solo gamers wanting a calm, repeatable puzzle, and couples who want a quiet, low-conflict cooperative game.
Not for you if…
You need direct interaction or a group experience, because Onirim shines brightest as a solitary or two-person quiet game.
Vibe's take
calm, puzzly, meditative, tense in small doses, cozy
Onirim is a quiet card puzzle you can play entirely alone, which is exactly the point: you're a Dreamwalker threading through a shifting labyrinth, trying to collect eight door cards before your dream deck runs dry. Color sequences and lucky key discards are how doors appear, but Nightmare cards lurk in the deck ready to undo your careful planning in one draw. It plays in about fifteen minutes, works just as well solo as with a partner, and rewards the kind of careful hand management where you're always weighing "play it now" against "save it for later." A calm, cozy little brain-teaser for a solo wind-down or a quiet two-player evening.
Get it
from $46
Players
Duration
15 min
Ages 8+
Complexity
1.6 / 5 — LightBGG Rating
6.7/10
Rank #866
11k ratings
Published
2014