Onirim (Second Edition)

A solo dream-labyrinth puzzle where every card you play might open a door or summon a nightmare.

👥 1–2 playersapprox. 15 min🪄 Rules in 5 min8+
🤝 Cooperative🧩 Solo mode6.7 · BGG #866

Who it's for

Solo gamers wanting a calm, repeatable puzzle, and couples who want a quiet, low-conflict cooperative game.

Not for you if…

You need direct interaction or a group experience, because Onirim shines brightest as a solitary or two-person quiet game.

🦊

Vibe's take

calm, puzzly, meditative, tense in small doses, cozy

See how it plays

About this game

Onirim is a quiet card puzzle you can play entirely alone, which is exactly the point: you're a Dreamwalker threading through a shifting labyrinth, trying to collect eight door cards before your dream deck runs dry. Color sequences and lucky key discards are how doors appear, but Nightmare cards lurk in the deck ready to undo your careful planning in one draw. It plays in about fifteen minutes, works just as well solo as with a partner, and rewards the kind of careful hand management where you're always weighing "play it now" against "save it for later." A calm, cozy little brain-teaser for a solo wind-down or a quiet two-player evening.

Fully playable soloHand management against hidden nightmaresFifteen-minute dream-labyrinth theme

By the numbers

Players

Best at 1 playersWorks with 1–2

Duration

15 min

Ages 8+

Complexity

1.6 / 5 — Light

BGG Rating

6.7/10

Rank #866

11k ratings

Published

2014

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