Match pairs of cards, watch the clocks run out, and deduce which three objects went missing.
Who it's for
You are playing with children around five and up and want a cooperative memory game that adds a bit of detective logic.
Not for you ifβ¦
You want a challenge for older kids or adults. It is a gentle children's memory game.
Vibe's take
Gentle and cooperative, with a ticking clock instead of tension between players. The final guess feels like solving a small case together.
Memory with a story. Twelve clock cards are shuffled in among the object cards, and three object cards have been secretly removed from the deck. On your turn you flip two cards and hope for a match, but every time a clock turns up it ticks into the time row. When the twelfth clock shows, the game ends, and now comes the clever part: using everything you have seen and every pair you have, you try to work out which three objects were taken. Played cooperatively, the whole table is detective and memory bank at once. It is a charming early game for young players, with just enough deduction to make it feel like a real mystery.
Get it
Players
Duration
20 min
Ages 4+
Complexity
1.1 / 5 β Very LightBGG Rating
5.6/10
Rank #11,784
329 ratings
Published
1991
Designed by
Jim Deacove
Published by
Egmont Polska, One Moment Games, Sunny Games, Family Pastimes, Keller & Mayer and 1 more